Mastering Design Thinking with our MCQ Quiz
Design thinking is a problem-solving approach that emphasizes empathy, collaboration, and experimentation. It involves understanding the needs of users, defining problems, and developing creative and innovative solutions. Design thinking is not limited to designers and can be applied to any area where innovative solutions are needed. It has gained popularity in recent years, with many organizations adopting this approach to tackle complex challenges. This quiz is designed to test your knowledge of design thinking methodologies and concepts, and help you gain a deeper understanding of this approach.
1. No alterations are to be made in the design after the testing phase.
False
True
Answer: False. Alterations can and often should be made based on the results of the testing phase.
2. The stages in a design thinking process is always sequential.
True
False
Answer: False. While the stages have a general order, they can also overlap, and the process is often iterative.
3. The phrase thinking outside the box has been coined to describe one goal of the brainstorming phase and is encouraged, since _________
it enables to detect problems spot-on.
this can aid in the discovery of hidden elements and ambiguities in the situation and discovering potentially faulty assumptions.
it can help design better interfaces.
None of the options
Ans: This can aid in the discovery of hidden elements and ambiguities in the situation and discovering potentially faulty assumptions.
4. User personas are created during this phase.
Discover stage
None of the options
Develop stage
Design stage
Ans : Design stage
5. 4D UX methodology is an iterative process
False
True
Ans: TRUE
6. _________ helps the design team and client to visualize and handle a design concept, and also to get an idea of its physical presence and tactile qualities.
Design Thinking
Prototype
None of the options
Both the options
Ans: Prototype
7. A design brief provided by the client can be rewritten or reworked upon.
False
True
Ans: TRUE
8. The design brief consists of all possible solutions to the problem statement.
False
True
Ans: FALSE
9. Prototypes should not be demonstrated and tested in other departments within the organization to maintain secrecy.
False
True
Ans: FALSE
10. In the develop phase, evaluation is done before ideation.
False
True
Ans: FALSE
11. Tom is a designer at ABC firm. He is assigned with the task of designing a protective headgear targeted at workers of the construction industry. With plenty of design thinking mechanisms at his disposal, he has the liberty to choose any one of them and proceed. Keeping in mind the risks involved in recalling the product due to poor design, he has to stick to a robust design mechanism. Out of the design thinking mechanisms that you have learned in the course, which one do you think would best fit Tom’s purpose?
4D UX methodology
Bootcamp Bootleg
Double Diamond
5D UX methodology
Ans: 4D UX methodology
12. The supreme goal of Design Thinking is to help you design better ___________
services
products
experiences
All the options
processes
Ans: All the options
13. Ideation phase is where brainstorming takes place.
False
True
Ans: TRUE
14. Design thinking typically provides a solution-based approach to solving problems.
False
True
Ans: TRUE
15. Visual QA is done at this stage.
Design stage
Develop stage
Discover stage
None of the options
Ans: Design stage.
Visual QA (Quality Assurance) is typically done during the Design stage
of a product or project development process. This involves testing and
validating the design, user interface, and overall functionality of the
product to ensure that it meets the desired quality and user experience
standards. Therefore, the correct option in this context would be C)
Design stage.
16. Design thinking is an exclusive property of designers.
False
True
Ans: FALSE
17. Once the brief has been defined and agreed upon, a designer starts to search for relevant information that can be fed into the design process at the ideate stage. Which process are we referring to?
Ideate process
None of the options
Research process
Define process
Ans: Research process
18. Design thinking is a non-linear process.
False
True
Ans: TRUE
19. In the delivery phase, we _____________
test
All the options
iterate
prototype
Ans: All the options
20. This approach brings the ‘thinking mechanism’ aspect into the process.
Double Diamond
4D UX methodology
Bootcamp Bootleg
None of the options
Ans: Double Diamond
21. Design thinking has _____________
nothing to do with graphic design
very little to do with UI/UX design
everything to do with developing products that succeed
All the options
Ans: everything to do with developing products that succeed
22. The final stage in the Bootcamp Bootleg process is __________
None of the options
Ideating
Testing
Prototyping
Ans: Testing
23. _______________ is a way to narrow down thoughts to a final solution.
Convergent thinking
None of the options
All the options
Divergent thinking
Ans: Convergent thinking
24. Empathy is crucial because it allows design thinkers to set aside their assumptions about the world to gain insight into users and their needs.
True
False
Ans: TRUE
25. It is often necessary to do an exercise within a phase multiple times to arrive at the required outcome, since ____________
different team members will have different backgrounds and expertise and thus will have different approaches.
sufficient time is required in resolving obstacles.
All the options
more the time taken, higher are the credits for the design team.
Ans: All the options
Doing an exercise multiple times within a phase can be necessary for several reasons. Firstly, different team members may have different backgrounds and expertise, leading to different approaches to the exercise. Secondly, sufficient time may be required to resolve any obstacles or challenges that arise during the exercise. Finally, it is not necessarily true that more time taken results in higher credits for the design team. The focus should be on achieving the required outcome efficiently and effectively, rather than on prolonging the exercise unnecessarily.
26. Choose the right sequence of stages in 4D UX methodology.
Discover, Develop, Design and Deliver
Design, Develop, Deliver and Discover
Discover, Design, Develop and Deliver
None of the options
Ans: Discover, Design, Develop and Deliver
27. Unlike the 4D process, phases of the ____________ process are either diverging or converging.
Bootcamp Bootleg
Double Diamond
5D UX Methodology
4D UX methodology
Ans: Double Diamond
28. Empathy is critical because _____________
None of the options
it’s part of the process.
it allows us to understand users through our presumptions.
it allows design thinkers to set aside their assumptions about the world to gain insight into users and their needs.
Ans: it allows design thinkers to set aside their assumptions about the world to gain insight into users and their needs.
29. ____________ methodology was proposed by Stanford d. school.
4D UX methodology
None of the options
Double Diamond
Bootcamp Bootleg
Ans: Bootcamp Bootleg
30. What is the key in any design thinking process?
None of the options
Defining problems
Designing solutions
Empathy
Ans: Designing solutions
31. The goal of the prototype phase is ______________
Both the options
to understand what components of your ideas do not work
None of the options
to understand what components of your ideas work
Ans: Both the options
32. Each phase in design thinking process is ____________ in nature.
cyclical
linear
both linear and cyclical
None of the options
Ans: None of the options
33. The winning design is typically that which most closely meets the design brief and which need not necessarily adhere to budget and timescale.
False
True
Ans: FALSE
34. A sitemap is a high-level diagram portraying the general structure and architecture of the website.
True
False
Ans: TRUE
35. You should seek to re-define the problem as a problem statement in a human-centered manner.
False
True
Ans: FALSE
36. 4D UX methodology was initially coined by Stanford d. school.
True
False
Ans: FALSE
37. MVP stands for ___________
Most Viable Product
Maximum Viable Product
Ans; Minimum Viable Product
None of the options
Ans: Minimum Viable Product
38. Imagine that you are a designer, and your goal is to improve the onboarding experience for new users. What will you do first?
Start going through market research documents and journals
Bring your team members together and sketch out many different ideas
None of the options
Observe and start talking to actual users
Ans: Observe and start talking to actual users
39. The Bootcamp Bootleg process consists of ____________ stages.
6
4
7
5
Ans: 5
40. Primary and secondary modes of research are done in the ____________ phase.
Discover
Delivery
Develop
Define
Ans: Discover
41. Design thinking is mainly suitable for developing creative and crazy product innovations.
True
False
Ans: FALSE
42. Being an experimental phase, continuous iterations can take place here. Which phase is being referred to?
None of the options
Define
Prototype
Empathize
Ans: Prototype
43. The design team should not produce more than one prototype.
False
True
Ans: FALSE
44. Design thinking is an iterative process.
False
True
Ans: TRUE
45. The biggest asset of design thinking is the __________
All the options
playful thinking
courage to try something new
curiosity for other people’s lives
Ans: All the options
46. At which stage does content development come into play?
Design stage
None of the options
Develop stage
Discover stage
Ans: Develop stage
47. A wireframe is simply a black and white model showing the overall placement of the elements on the page.
True
False
Ans: TRUE
48. The initial design brief is provided by the __________
None of the options
designer
client
user
Ans: client
49. Prototypes should only be demonstrated and tested within the team.
True
False
Ans: FALSE
50. ____________ is the phase where we do extensive research on our target users, understand their pain points, observe the environment in which they work, and develop insights’.
None of the options
Discovery phase
Develop phase
Define phase
Ans: Discovery phase